GOAP-Driven Colony Simulation

Solo Indie Game Developer

Ongoing Hobby Project (2025 - Present)

A deeply technical colony simulation exploring emergent behavior through a 'Director' control model. Features a three-tier AI architecture where high-level strategic directives are translated into autonomous agent actions. Built on a stateless, zero-allocation AI framework and a modular entity composition system that assembles units at runtime.

Tech Stack

Unity (C#) GOAP (Goal-Oriented Action Planning) ScriptableObject Architecture OneJS (Preact/Tailwind UI) A* Pathfinding Project SensorToolkit 2
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